Some time ago, though, I started noticing a growing scarcity in that genre and my waning interest in it. I think that was when the Barrage Shooting games became popular.
Although it's fun to dodge volleys of bullets and pretend to be a Newtype from Gundam, I believe the true attraction of Shooting games is the "shoot and destroy" aspect. That has been the main inspiration for my game Time Chopper, in addition to the elements of item upgradeability and versatility in item application.
I'm the sole developer of the game, and I'm working hard to release the final version by winter 2014 on the Win, Mac, and Linux platforms(with Joystick).
Time Chopper pays homage to 1943, Time Pilot, and Space Pirates and Zombie.
The game is yet to be finished and plagued with bugs. With your interest and support, I'm hopeful that I can perfect it more quickly than I anticipate.